Use your mouse to make Jimbo Jump. Jimbo will jump as high as you hold the button, so, try to time each little leap as best you can to avoid the ghosts as they float back and forth. Soviet Jump Game takes a modern twist on the nostalgic 2D platformer by remixing it into the popular Battle Royale format. Snag powerups, collect coins, and battle against 49 other comrades to declare yourself the best shock worker this side of the wall.
Over the past 8 years Jump Ramp has honed and refined a reliable program of native in-app promotions built on propreitary ad tech. Our unique and proprietary in-app promotional platform applies our 1 st-party data set using sophisticated targeting capabilities to segment and attract the most valuable (LTV) and qualified customer prospects. Our clients are loyal to us because we land them. CHROMO XY PC Game Free Download for Mac. Now you will have to truly walk a mile in another persons shoes, as well as their bras and panties too In this game you have your best friend Greg to help you, Rebecca searching for a cure and various colleagues in the lab from the part-time assistant Sophie to the older technician Whilton.
Heineman on her YouTube channel in 2019 | |
Born | 1963/1964 (age 56–57)[1] |
---|---|
Other names | Burger |
Occupation | Video game designer, programmer |
Employer | Olde Sküül |
Known for | The Bard's Tale III: Thief of Fate, Dragon Wars |
Spouse(s) | Jennell Jaquays |
Children | 5 |
Rebecca Ann Heineman is an American video game designer and programmer. A long-time veteran of the video game industry, Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer for Olde Sküül since 2013.
Rebecca Ann Heineman (born William Salvador Heineman) was born and raised in Whittier, California.[2] When she was young, she could not afford to purchase games for her Atari 2600, so she taught herself how to copy cartridges and built herself a sizable pirated video game collection. Eventually, she became discontented with just copying games and reverse-engineered the console's code to understand how the games were made.[3] In 1980, Heineman and a friend traveled to Los Angeles to compete in a regional branch of a national Space Invaders championship. Although she did not expect to fall under the top 100 contestants, she won the competition. Later that year, she also won the championship in New York. Heineman is hence considered to be the first national video game tournament champion.[3]
After she won the tournament, Heineman was offered a writing job for monthly magazine Electronic Games and a consultancy job for a book called How to Master Video Games. During this time, she mentioned to one magazine publisher that she had reverse-engineered Atari 2600 code, and the publisher arranged a meeting between Heineman and the owners of game publisher Avalon Hill. As she met with them, she was hired as a programmer instantaneously. Heineman, aged 16 at the time, moved across the U.S. for her new job, canceling her plans to acquire a high school diploma. At Avalon Hill, Heineman created a manual for the company's programming team, the studio's game engine, and the base code for several software projects, including her first own game, London Blitz, before leaving the company.[3]
Heineman returned to California to work for another developer, Boone Corporation. For Boone, she programmed the games Chuck Norris Superkicks and Robin Hood, acquiring knowledge of programming for Commodore 64, Apple II, VIC-20 and IBM PCs, of video game hardware, as well as video game design. Boone ceased operations in 1983, so Heineman got together with Brian Fargo, Jay Patel and Troy Worrell, and the four founded Interplay Productions (later known as Interplay Entertainment). Heineman acted as lead programmer for the company, working on Wasteland, The Bard's Tale, Out of This World, and the Mac OS and 3DO ports of Wolfenstein 3D.[3]
Heineman went on to design The Bard's Tale III: Thief of Fate, Dragon Wars, Tass Times in Tonetown, Borrowed Time, Mindshadow and The Tracer Sanction, among others, for Interplay. As the company grew to more than 500 employees, Heineman, wishing to return to her small-team roots, left the company in 1995 and co-founded Logicware, where she acted as chief technology officer and lead programmer. Aside from original games, Heineman oversaw the company's porting activities, which included Out of This World, Shattered Steel, Jazz Jackrabbit 2 and a canceled Mac OS port of Half-Life.[3]
In 1999, Heineman founded Contraband Entertainment, operating as its chief executive officer. The company developed several original games alongside ports to various platforms for other developers. Projects led by Heineman include Myth III: The Wolf Age and Activision Anthology, and Mac OS ports for Aliens vs. predator, Baldur's Gate II and Heroes of Might and Magic IV. During this time, she also provided consultancy work directly for other companies: She acted as 'Senior Engineer III' for Electronic Arts, upgraded engine code for Barking Lizards Technologies and Ubisoft, optimized code for Sensory Sweep Studios, acted as senior software architect for Bloomberg L.P. and Amazon, provided training on Xbox 360 development for Microsoft's development studios, and worked on the kernel code for the PlayStation Portable and PlayStation 4 at Sony. During her tenure at Amazon, Heineman was, in addition to her technological role, also the 'Transgender Chair' of Amazon's LGBTQ+ group, known as Glamazon.[3]
Contraband was wound down in 2013, and Heineman founded a new company, Olde Sküül, together with Jennell Jaquays, Maurine Starkey, and Susan Manley. At Olde Sküül, Heineman acts as CEO.[3]
Around 2003, Heineman was diagnosed with gender dysphoria and began transitioning to a woman.[1][4] She formally changed her given name to Rebecca Ann.[1][5] Since the transition, Heineman has been living as a lesbian.[1] She has five children and is married to Jennell Jaquays.[1][6] Heineman resides in El Cerrito, California, where her company Olde Sküül is located.[3][7]
Heineman has been part of the advisory board of the Video Game History Museum since 2011, and is part of the board of directors of LGBTQ+ organization GLAAD.[3]
Heineman is recognized as the first national video game tournament champion for winning the 1980 National Space Invaders Championship.[3]Sailor Ranko, a Sailor Moon-based fanfiction comic by Heineman based on an earlier work by written by Duncan Zillman, has won multiple awards.[8][3] In 2017, she became an inductee for the International Video Game Hall of Fame.[3]
Jump Ramp is a leader in mobile-first performance marketing, growth and user acquisition. We have a longstanding community of over 22-million customers subscribed to mobile devices and attract over 12,000 new users to our own apps every day. We foster consumer engagement, adoption, utilization and retention for our partners with mobile apps who want to grow their user base.</span></p>'}},'slug':'et_pb_text'}'>
Jump Ramp is a leader in mobile-first performance marketing, growth and user acquisition. We have a longstanding community of over 22-million customers subscribed to mobile devices and attract over 12,000 new users to our own apps every day. We foster consumer engagement, adoption, utilization and retention for our partners with mobile apps who want to grow their user base.
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Over the past 8 years Jump Ramp has honed and refined a reliable program of native in-app promotions built on propreitary ad tech.
Our unique and proprietary in-app promotional platform applies our 1st-party data set using sophisticated targeting capabilities to segment and attract the most valuable (LTV) and qualified customer prospects.
Our clients are loyal to us because we land them whales and dolphins – those key customers on whom successful long-term business is built.
As your partner, we provide a fully managed growth marketing and user acquisition (UA) service.
Our in-house design and creative team will produce the assets for the native in-app user experiences that make our promotional campaigns so effective.
Expert operations, ad ops and campaign management teams work hands-on to integrate, test, apply data-driven targeting, optimize, report and share learnings and insights from real-time market feedback.